Tele-Rehabilitation Serious Game

Abstract : The musculoskeletal system is a complex arrangement of muscles, tendons and bones. This system is affected by many factors, and presents unique features for each individual. There is constant risk that the normal behavior of this system might be altered due to transport accidents or aging effects. Usually, physical therapy sessions are practiced at the clinics to recover the patient’s functionalities. Recently, tele-rehabilitation has been investigated to improve the clinical outcomes. In this paper, we introduced a novel tele-rehabilitation solution based on serious gaming technologies. Different components of the system were designed and described. Two serious game scenarios were created. A multi-sensor fusion approach was developed to improve the kinematic accuracy of the rehabilitation movement. A preliminary evaluation showed great potential for our system to be applied in a home-based rehabilitation setting.
Type de document :
Communication dans un congrès
Journées d'Etude sur la TéléSANté, 6ème edition, May 2017, Bourges, France
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Soumis le : mercredi 19 juillet 2017 - 13:30:07
Dernière modification le : vendredi 23 mars 2018 - 14:04:04


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  • HAL Id : hal-01565006, version 1



Halim Tannous, Dan Istrate, Aziz Benlarbi-Delaï, Julien Sarrazin, Mohamad Idriss, et al.. Tele-Rehabilitation Serious Game. Journées d'Etude sur la TéléSANté, 6ème edition, May 2017, Bourges, France. 〈hal-01565006〉



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