An SDN Controller for Delay and Jitter Reduction in Cloud Gaming - Sorbonne Université
Communication Dans Un Congrès Année : 2015

An SDN Controller for Delay and Jitter Reduction in Cloud Gaming

Maryam Amiri
  • Fonction : Auteur
Hussein Al Osman
  • Fonction : Auteur
Shervin Shirmohammadi
  • Fonction : Auteur
Maha Abdallah

Résumé

Cloud gaming is an emerging service that has recently started to garner prominence in the gaming industry. Since the significant part of computational processing, including game rendering and video compression, is performed in data centers, controlling the transfer of information within the cloud has an important impact on the quality of cloud gaming services. In this paper, we make two contributions: we propose a design to apply the recent paradigm of Software Defined Networks (SDNs) to Cloud Gaming, and we propose an SDN controller that reduces end-to-end delay and delay variations experienced by players. Our SDN controller adaptively disperses the game traffic load among different network paths according to their corresponding end-to-end delays. Experimental results show that our proposed controller reduces end-to-end delay and delay variation by almost 9% and 50% respectively without engendering additional packet loss, compared to a representative conventional method: Open Shortest Path First (OSPF). These reductions lead to improvements in players' gaming experience.
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Dates et versions

hal-01375984 , version 1 (04-10-2016)

Identifiants

Citer

Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi, Maha Abdallah. An SDN Controller for Delay and Jitter Reduction in Cloud Gaming. MM 2015 - ACM international conference on Multimedia, Oct 2015, Brisbane, Australia. pp.1043-1046, ⟨10.1145/2733373.2806397⟩. ⟨hal-01375984⟩
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