A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design

Abstract : With serious games (SG) design it is difficult to offset fun and learning, especially when commercial partners, with different goals and methods, are involved. To produce an effective combination of fun and learning, we present our Design Pattern Library to address this issue. This library is aimed to help teachers fully take part in serious game design and to encourage mutual understanding between the different stakeholders enhancing cooperation.
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Communication dans un congrès
11th International Conference on Intelligent Tutoring Systems (ITS 2012), Jun 2012, Chania, Greece. Springer Berlin / Heidelberg, 7315, pp.135-140, 2012, Lecture Notes in Computer Science. 〈10.1007/978-3-642-30950-2_18〉
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https://hal.sorbonne-universite.fr/hal-00710432
Contributeur : Bertrand Marne <>
Soumis le : mercredi 20 juin 2012 - 20:42:14
Dernière modification le : samedi 1 décembre 2018 - 01:24:39

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Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat. A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design. 11th International Conference on Intelligent Tutoring Systems (ITS 2012), Jun 2012, Chania, Greece. Springer Berlin / Heidelberg, 7315, pp.135-140, 2012, Lecture Notes in Computer Science. 〈10.1007/978-3-642-30950-2_18〉. 〈hal-00710432〉

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