Challenger: Blockchain-based Massively Multiplayer Online Game Architecture - Sorbonne Université
Communication Dans Un Congrès Année : 2024

Challenger: Blockchain-based Massively Multiplayer Online Game Architecture

Résumé

We propose Challenger a peer-to-peer blockchain-based middleware architecture for narrative games, and discuss its resilience to cheating attacks. Our architecture orchestrates nine services in a fully decentralized manner where nodes are not aware of the entire composition of the system nor its size. All these components are orchestrated together to obtain (strong) resilience to cheaters. The main contribution of the paper is to provide, for the first time, an architecture for narrative games agnostic of a particular blockchain that brings together several distinct research areas, namely distributed ledgers, peer-to-peer networks, multi-player-online games and resilience to attacks.
Fichier non déposé

Dates et versions

hal-04693936 , version 1 (11-09-2024)

Identifiants

Citer

Boris Chan Yip Hon, Bilel Zaghdoudi, Maria Potop-Butucaru, Sébastien Tixeuil, Serge Fdida. Challenger: Blockchain-based Massively Multiplayer Online Game Architecture. International Conference on Networked Systems (NETYS), May 2024, Rabat (MOROCCO), Morocco. pp.50-66, ⟨10.1007/978-3-031-67321-4_3⟩. ⟨hal-04693936⟩
32 Consultations
0 Téléchargements

Altmetric

Partager

More